I'd be glad to help you in any way if I can (I also have Cartoon Animator, as I bought it for my granddaughter, and I have the mocap plugins for it as well, but the only ones I've used so far have been the Live Face ones, just to show her what she can do). But it's up to you - at the very least I would advise you to try without it as you can always buy it later (as I did, only to find out it was a mistake). Too much awareness kills a good performance and I can always tell when this has happened during a capture from anyone). As a dancer I learned to control my movements in a mirror, but doing an actual show I would NEVER watch myself. It's no coincidence that NO professional mocap artist watches themselves perform during their performance, but merely just "acts". As a director I can always tell a bad performance. What I do nowadays is just map out the scene on my floor and work accordingly, watching in a mirror if need be (which leads me to the last observation - if you are truly "acting" you shouldn't be looking at yourself anyway, but just acting. Far, FAR easier to place it afterwards than to try and figure out which way is which and getting it moving properly. Second (and perhaps most important) - it's VERY difficult to get the character to line up properly in your scene. It used to drive me crazy to see my movements so far behind what I was doing until I started capturing with a dummy figure and greatly cutdown scene. First and foremost problem is that detailed characters or a scene with a large amount of data will slow down the capture tremendously and no "real time" will be observed. So running the plugin is a secondary step and one that introduces complications. First of all, be aware you will ALWAYS be running the Noitom software - either you run it in the background and it "feeds" iClone, or you just run it standalone, but either way it's always the main program to capture/transfer the motions. This is only my opinion (and others here disagree) but there are a couple of issues with using the iClone plugin and the PN suit. As long as you have 3DX you are good to go).Īlienware Aurora R12, Win 10, i9-119000KF, 3.5GHz CPU, 128GB RAM, RTX 3090 (24GB), Samsung 960 Pro 4TB M-2 SSD, TB+ Disk space Mike " ex-genius" Kelley With the new discounted price it's kind of a no-brainer (note that I do not use - although I bought - nor recommend the iClone plugin. If you DO intend on VERY fast stuff (like Bruce Lee) you need to check out the higher priced suit or perhaps other options. I have version 2.0 - there is an even better, more expensive version (albeit without the hands) and supposedly it tracks faster motions (like karate and such) better but since this old man can't do that stuff it isn't a factor. There is a LOT you need to know (so if you get one, let me know and I'll point you towards some videos) but once you've got it mastered it takes only five minutes to get the suit on and be up and recording perfect motions. I actually have two suits and they both work perfectly. ![]() Use the following link to download the application.I've been through the Kinect to iPisoft to PN suit route (with some other stops along the way - some costing a LOT of money) and the PN suit has, for me, been the answer (disclaimer: I have never used or even considered the Rokoko - it might be great). For this workflow to work, we'll use our NEURONOSC communicator. In order for VRCHAT to receive motion capture data will need to convert the BVH data output from Axis Studio to OSC. Users will find the STEAM VR CHAT version in the following: Having motion capture data work with VR CHAT has been tested with the STEAM VERSION. VR CHAT is an application that allows users to interact in a VR environment. Users can use our Axis Studio Lite version to test the workflow, however the best experience will be to utilize our full Axis Studio software. You will need Axis Studio from our downloads page, please visit our downloads page. ![]() Use Axis Studio to capture data from your motion capture suit. The following article will provide software and tools to prepare the setup. VR CHAT chat has the capability of receiving 8 track data points, not full body (feet etc) to make up an IK system. However, our partners at VR CHAT have provided an OSC communicator which can receive BVH data and cover it to OSC data for VR CHAT to capture. As of this article Axis Studio does not support OSC. ![]() VR CHAT now has the capability to receive OSC data to capture motion capture data.
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